![توییتر \ 🎮 Emil Meiton 🐑 در توییتر: "@minionsart Tried this in #Unity but I also changed the normals, gradually, to be perpendicular to the clipping plane. Worked better than expected! https://t.co/ZxdrqSaemw" توییتر \ 🎮 Emil Meiton 🐑 در توییتر: "@minionsart Tried this in #Unity but I also changed the normals, gradually, to be perpendicular to the clipping plane. Worked better than expected! https://t.co/ZxdrqSaemw"](https://pbs.twimg.com/media/DbJV3GhXkAETiES.jpg)
توییتر \ 🎮 Emil Meiton 🐑 در توییتر: "@minionsart Tried this in #Unity but I also changed the normals, gradually, to be perpendicular to the clipping plane. Worked better than expected! https://t.co/ZxdrqSaemw"
GitHub - toxicFork/Unity3D-Plane-Clipping: Plane clipping shaders for Unity3D 5. Extends the Standard shader!
GitHub - MdIqubal/3DXRayShader_Unity: Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
![Getting started with Unity's new Shader Graph Node-based Shader Creator/Editor (tutorial 4 - updating to next beta and the Dissolve shader via turning Cg/HLSL code into node-based graph) Getting started with Unity's new Shader Graph Node-based Shader Creator/Editor (tutorial 4 - updating to next beta and the Dissolve shader via turning Cg/HLSL code into node-based graph)](https://1.bp.blogspot.com/-A3VVvtVcTCo/WqiBmgtZplI/AAAAAAAAAcA/ftFzWZ27SgIgIIHKGKI6Arthjot-mc7iwCLcBGAs/s1600/alphaclip_assumption_KnobTex_RGBminusSlice-zeroShdLetWhiteThrough-not.jpg)
Getting started with Unity's new Shader Graph Node-based Shader Creator/Editor (tutorial 4 - updating to next beta and the Dissolve shader via turning Cg/HLSL code into node-based graph)
![clip(-1) and near clipping plane in fragment shader prevents further objects to be drawn with surface shader - Unity Answers clip(-1) and near clipping plane in fragment shader prevents further objects to be drawn with surface shader - Unity Answers](https://answers.unity.com/storage/temp/95681-clip-1.jpg)